Using Meshy AI, I created 3D assets for product testing and marketing purposes, exploring the software’s modeling and texturing capabilities. This 3D AI showreel highlights the potential of generative 3D workflows, combining AI-driven asset creation with traditional animation and rendering techniques.
3D A.I. SHOWREEL


Description:
Bunker Hill Refrain is a web-based interactive experience that reconstructs historic Bunker Hill, allowing users to explore the lost neighborhood and access stories of its residents through archival materials and oral histories.
My Role:
Contributing to the 3D modeling and digital reconstruction of buildings based on architectural drawings and archival photographs. This work involves recreating the original urban landscape to accurately represent the neighborhood’s historical context and atmosphere.
Project Collaborators:
-
Curtis Fletcher: Director, Ahmanson Lab
-
Mat Borges: Project Coordinator, Ahmanson Lab
More Info:
polymathic.usc.edu/historic-bunker-hill-3d-experience
Bunkerhill Refrain

Description:
RubyShark is an independent game studio dedicated to collaborative growth and creativity among its members. I am currently contributing to the development of Mantra, a high-mobility first-person shooter, by creating 3D assets that support the game’s visual identity and immersive world-building.
My Role:
3D Artist — responsible for modeling and optimizing environment and prop assets for in-game use
More Info:
RUBYSHARK



PLaying Cards Redesign
Inspired by Art Nouveau and Chinese mythological creatures, this project reimagines traditional poker cards through glass-inspired elements and vibrant color compositions. The design emphasizes elegance and symbolism, blending cultural motifs with contemporary aesthetics. Additionally, an animated version was created in After Effects to bring the cards to life through motion and light.



3D Sculpting
#Blender #Sculpting
Works in 2023-2024








































